
Be mindful of how much fuel you have remaining though or you’ll gas out, but Camus can remind you to fuel up when the need arises and you can find stations on the map represented as a red fuel can.

You can use the right stick to ascend and descend and roving feels nice with a satisfying level of weight distribution. Riding around in the HOVA vehicle is quite pleasant.
#CLOUDPUNK XBOX UPGRADE#
Rania has an apartment she can upgrade with amenities but there isn’t much you can do with her abode outside of cosmetically enhancing it. Much of what you pick up in the world is tat anyway, such as Punch Cards you’ll need to accrue a copious amount of these as part of a particular quest as well as junk electrical items that you can give to NPC’s if they require them.

An inventory screen is accessible, allowing players to pick items up and store them for use when required but the system could’ve used some tidying as any items can be dumped in your inventory. Interacting with the world is easy enough as you can speak with NPCs you find, buy items from merchants and complete your deliveries and pick up packages where you need to. Switching perspectives is peculiar because you’re given the means to pull the camera in and out for the optimal viewpoint. After finding a convenient parking spot for the HOVA, the player can engage in the world as Rania in third and first person, as well view from a side-on perspective with a fixed camera. Yes the repetition of roving around and through these skyward cities does catch on pretty quickly, but landing down and exploring these bergs up close as well as gazing at their majesty from a distance will make up for any feelings of monotony.Īs for the “up-close” portion of the gameplay experience, you can indeed hop off your HOVA and walk the streets of the cities at your leisure. Missions are timed but you don’t need to pay attention to the time limits unless you encounter an urgent part of the story, so for the most part you can leisurely take in the sights and the stories without the pressure and frustrations of being forced to conform with constraints. A dog AI companion named Camus also keeps contact with Rania and doles out waypoints so that Rania knows where she is going and can navigate the interconnected sprawl of Nivalis. Missions often start when you are contacted by an illusive figure called Control, who dishes out the jobs to Rania and she subsequently goes out and collects packages and then drops them off to a client. Dialogue exchanges are plentiful and humorous banter is in healthy supply, so much so that the allure of listening in to conversations is heightened because some of the characters are memorable and eccentric, but others can be bland and forgettable too.Īs a delivery driver, Rania is tasked with using her floating HOVA vehicle to travel and collect/deliver packages at specified destinations. Themes of social destitution, poverty and class divisions are rife and the feeling of being submerged in the struggles of the citizens is palpable. New faces will be met regularly and learning about how the characters are impacted by their surroundings is a consistent source of intrigue.

Rania has to deliver packages without asking about what they contain or finding out for herself what’s inside, bringing an air of mystery into play that hangs over the game before you start peeling away at the game’s epidermis and learning what’s going on underneath the surface.Ĭloudpunk does a lovely job of reigning players into its world and its cast of diverse and strange characters.

Can Cloudpunk offer more than electronic eye-candy or is it all show and no go?Ĭloudpunk takes place in a skyward metropolitan city known as Nivalis, where you play as a woman named Rania who takes up a night gig for a quasi-illegal delivery company known as Cloudpunk – think a rogue Amazon delivery service in the sky and you’re pretty close to what Cloudpunk is, without the uniforms. This is the magnetic appeal of Cloudpunk, it looks so breath-taking that it is easy to forget there is a videogame in here to partake in. Riding through holographic tunnels and marvelling at giant billboards invite the eyes to peer at attractions, igniting the cities with a metropolitan glow similar to the Las Vegas strip just without the casinos. Futuristic cityscapes are quite a sight to behold aren’t they? The 80’s pulsing neon lighting up the night skies in Cloudpunk are inspired and unforgettable.
